I posted up that I had submitted my fox jumping animation to the 11 second club for scrutiny and feedback which has been going pretty well. There's a lot of worry surrounding putting work up for feedback on forums as often there are people who will criticize without offering suggestions on how to improve. My experience so far has been a good one. I've received quite a few helpful observations and suggestions and have recently uploaded a second iteration seen below:
Main Feedback followed from these two users
User: J.K Riki - 2D animation but always applicable
"I think you've got some really nice aspects of the jump so far. Some poses, like the compressed one at the height of the jump, really work well. One of the trouble spots is the it's feeling a bit stiff, which might be because of the model you're using, I don't know.
Did you plan out the animation in thumbnails? I find that that helps a lot (though full disclosure, I do 2D animation) and it might assist in keeping things a little more fluid here. I did some visual brainstorming of some of the keys on paper:
I'd ignore the final landing pose, it's not very good and I'd need to go back and redo it, but again this is just "visual thinking" and thumbnails are great because you can do them in 20 seconds and don't feel bad if you have to throw one out. Or all of them out, ha ha.
Anyway, what I noticed in the thumbnails I did is that getting the fox's legs extended in the places it needs to be (as he's pushing into the air, and as he's prepping to land) really adds a good flow for the audience's eyes so they can be ready for what's coming. I also think a bit more squash/weight is going to help a lot on the landing, because it feels too floaty at the moment.
You may also want to watch the arc on the fox's head. Something to try would be to isolate JUST his head and see where it moves in the cycle, because I think you'll find it kind of jumps/jiggles all over the place. If you can get that smoother, and then have the body follow, it should all even out nicely.
Hope that helps! It's a great start you've got going on, just a few tweaks will really polish it up. "
User: Waseqazi
User: J.K Riki - 2D animation but always applicable
"I think you've got some really nice aspects of the jump so far. Some poses, like the compressed one at the height of the jump, really work well. One of the trouble spots is the it's feeling a bit stiff, which might be because of the model you're using, I don't know.
Did you plan out the animation in thumbnails? I find that that helps a lot (though full disclosure, I do 2D animation) and it might assist in keeping things a little more fluid here. I did some visual brainstorming of some of the keys on paper:
I'd ignore the final landing pose, it's not very good and I'd need to go back and redo it, but again this is just "visual thinking" and thumbnails are great because you can do them in 20 seconds and don't feel bad if you have to throw one out. Or all of them out, ha ha.
Anyway, what I noticed in the thumbnails I did is that getting the fox's legs extended in the places it needs to be (as he's pushing into the air, and as he's prepping to land) really adds a good flow for the audience's eyes so they can be ready for what's coming. I also think a bit more squash/weight is going to help a lot on the landing, because it feels too floaty at the moment.
You may also want to watch the arc on the fox's head. Something to try would be to isolate JUST his head and see where it moves in the cycle, because I think you'll find it kind of jumps/jiggles all over the place. If you can get that smoother, and then have the body follow, it should all even out nicely.
Hope that helps! It's a great start you've got going on, just a few tweaks will really polish it up. "
User: Waseqazi
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