Link:
http://education-portal.com/articles/How_to_Become_a_Video_Game_Animator_Career_Guide.html
In this first link it goes into more detail about some aspects of requirements than skillset. I think its best to see this more as a rough average of what happens rather than the rule as there are always exceptions.
- Generally Game animators have a bachelor's degree in one of the following areas - art, computer graphics, animation, illustration. (source for this one is actually career builder.com and Gamasutra.com job postings(July 2012))
- Experience for mid to advanced level jobs generally require 2-4 years of experience (most likely referring to industry experience)
- Key skills are listed as Artistic ability, creativity, technical proficiency, ability to work as part of a team (This last one comes up regularly probably due to the need to collaborate with other disciplines in order to come to a compromise between visual performance and gameplay)
- Program knowledge of maya, studio max, photoshop, illustrator, flash, final cut pro and after effects are commonly sort after.
- Technically it can be required to have used graphics tablets
General Tips:
- Only use your best work in your showreel keeping it short with the most eye catching stuff first to help attract attention.
- In industry experience is very valuable (This is added to by the information recieved during a visit from Ubisoft to the university, they also prize entrepreneurship and showing you are prepared to reach beyond your job description in the pursuit of excellence)
- They encourage keeping up to date with technical knowledge reading papers and possibly attending conferences this also goes for processes and pipelines too. (Siggraph is a good event for this also Animex in the UK)
Applying for an animation job within games - (gamasutra 2012)
link: http://www.gamasutra.com/view/news/176374/How_to_get_a_job_as_an_animator_in_games.php
link: http://www.gamasutra.com/view/news/176374/How_to_get_a_job_as_an_animator_in_games.php
Naming conventions! Name the files you send with your name and then the item name, no spaces.
e.g RobinGriffiths_CoverLetter.pdf
Unless they ask for something specific or it's in an email format in which case you make sure the subject line is correct.
Cover letter contents: "Generally speaking, it should be short, flattering (to the company or project), confident (without being cocky), and highlight what you bring to the company/project."
contact Info needs to be easy to find and maintain a design continuity throughout the resume, pick a couple of the key skills mentioned and then try to demonstrate how well you meet those. Try to get a sense of your personality and motivation across. Spell check and proof read it before sending, name it correctly and make sure it is no longer than a page in length.
e.g RobinGriffiths_CoverLetter.pdf
Unless they ask for something specific or it's in an email format in which case you make sure the subject line is correct.
Cover letter contents: "Generally speaking, it should be short, flattering (to the company or project), confident (without being cocky), and highlight what you bring to the company/project."
contact Info needs to be easy to find and maintain a design continuity throughout the resume, pick a couple of the key skills mentioned and then try to demonstrate how well you meet those. Try to get a sense of your personality and motivation across. Spell check and proof read it before sending, name it correctly and make sure it is no longer than a page in length.
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