Wednesday, 2 April 2014

More mentors and an update to my showreel plans

 Question:
I am interested to know how the assignments are dished out to the animators? Are you directed to a network file that contains base poses to start from so that everybody is on the same page? What about transition animations, where the character moves from standing to walking or running, is the transition a separate animation?

Answer:
In my personal experience, you handed a character with a list of animations that it is required to do. The basics like run, walk, idle, active idle, 3 attacks, couple fidgets, casting, death, and whatever else that is required. Just depends on the project and the end goal.

Transition animations are not really necessary (depending on the engine) because you can rely on engine blending for a lot of the transitioning. I have never worked on any super high quality games though. I am sure they use transitions for idle_To_move and move_to_idle motions. That would be 2 separate animations. Of course. Plus any get up sequences if the character has to fall down from ragdoll physics.


Also got a response from Andrew Innes who kindly answered the questions I asked in the email however his response seemed to indicate he was busy so I've thanked him for the reply asked another question but one that has less pressure so that if he hasn't time to reply then it's not a problem. I'll be looking to find more contacts this week although I think a way of gaining a few would be to get my first pass show reel up and running so I can post it to the 11 second club for feedback. That should help inform decisions on improvements but I need to do it soon so I can act on it.

Today we had a Q and A with Gary Penn from Denki for the presentation module and I've also asked whether it would be a better idea to ask for an introduction to an animator he knows rather than going through him, he said to email him about it as he reckons that an animator he knows called James will be up for speaking to me.

I've also hopefully got a contact through Dave, he has a friend who is currently an animator in industry but we'll see how that pans out over the next few days.

Showreel wise after todays talk from Gary I've been thinking about how i can make it stand out against other people who can animate at the same level or even much better than I can. I thought about producing a mock up of a side scrolling game using the loops I've been producing, this way it would show the work in context and hopefully catch a bit more attention. I plan on running this idea past a couple of people to see whether that would work. I was planning on making the mock up last about 30 seconds and then have another 30 afterwards demonstrating the loops themselves showing that they are smooth and designed with games in mind. I've began to block out timing for it and events in order to figure out what animations I would need to produce.

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